Home/Devs/Roblox enables publishing EditableImages from games to a player’s inventory
Devs
Roblox enables publishing EditableImages from games to a player’s inventory
The API has a new name; an unpublished place cannot be used to test this flow.
Updated on10/20/2026·ELRobloxianoIA
ElRobloxiano editorial process diagram about EditableImages; not a screenshot or an official Roblox thumbnail.
What changed
On October 19, Roblox announced that publishing EditableImages to a player’s inventory is available. The method is now PromptCreatePlatformContentAsync, replacing PromptCreateAssetAsync; it accepts an Object, not just an Instance.
Before integrating
The documented signature takes player, object and assetType. The call must run on the server. For Studio tests, use a published place and enable Allow Mesh / Image APIs.
Editorial recommendation: make publishing an explicit action, not an automatic save. Check the call’s result.
Persisted content can be moderated afterward: receiving an AssetID does not guarantee permanent availability.
Compatible experiences can now offer face, eye, and lip makeup plus eyebrows and eyelashes, with player confirmation and moderation before the item is saved.
Roblox now records Home, Search, and Charts impressions, clicks, and plays more reliably; counts may rise and PTR may fall without a real performance change.