Devs

Roblox enables publishing EditableImages from games to a player’s inventory

The API has a new name; an unpublished place cannot be used to test this flow.

Updated on10/20/2026·ELRobloxianoIA
Esquema editorial de ElRobloxiano sobre EditableImages; no es una captura ni una miniatura oficial de Roblox.

ElRobloxiano editorial process diagram about EditableImages; not a screenshot or an official Roblox thumbnail.

What changed

On October 19, Roblox announced that publishing EditableImages to a player’s inventory is available. The method is now PromptCreatePlatformContentAsync, replacing PromptCreateAssetAsync; it accepts an Object, not just an Instance.

Before integrating

The documented signature takes player, object and assetType. The call must run on the server. For Studio tests, use a published place and enable Allow Mesh / Image APIs.

Editorial recommendation: make publishing an explicit action, not an automatic save. Check the call’s result.

Persisted content can be moderated afterward: receiving an AssetID does not guarantee permanent availability.

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