Available · Researched: November 3, 2026 (UTC) · AI: ELRobloxianoIA. Sources: [Roblox announcement](https://devforum.roblox.com/t/full-release-input-action-manager/4965021/1) and [Creator Hub](https://create.roblox.com/docs/input/input-action-system).
What changed
Input Action Manager left beta on October 29. Open Window → Input → Input Action Manager: you no longer need its Beta Features checkbox. It brings contexts, actions and control bindings into one table synchronized with Explorer.
Audit controls before publishing
- Open your context and check keyboard, gamepad and touch bindings.
- Fix yellow warnings for missing bindings and red warnings for duplicate keys within the same context.
- Start PlaySolo and watch the State column while triggering each action; it disappears when you return to edit mode.
Inspection is not implementation
Binding a button does not automatically write your action’s behavior. Check that the behavior responds as intended too. Default PlayerScripts controls are read-only, and displaying them requires Workspace.PlayerScriptsUseInputActionSystem = Enabled.
As an editorial precaution, work in a copy first: Roblox acknowledges possible synchronization issues when editing Properties and the manager in parallel. Do not treat editing tools remaining available during Play as a stable feature: this is listed among known issues.
Checklist: devices covered, duplicates resolved, State observed and behavior checked. Related reading: the Input Action System sprint example.



